Bitwig Studio 2.4 Is Here
Bitwig Studio 2.4 features our Sampler reborn. Now equipped with granular and wavetable techniques, new sounds are at your fingertips and performance-ready.
Throw in visual crossfading and a revamped multisample editor, and Sampler has gone from trusted sideman to solo act.
But Bitwig Studio 2.4 has a lot else going on. Below is an overview of what's new, followed by some deeper explanations…
- Sampler overhaul
- Extended MIDI channel support
- New modulators: ParSeq-8, Note Counter
- New devices: Note FX Layer, Channel Filter, Channel Map
- Resizable tracks in Mix view
- Resizable scenes in Arrange view
- Colorable scenes
- Controller take-over modes
- On-screen controller visualization
- Interaction-based hints
- New quick start templates
- Modulation workflow enhancements
- New artist package: Claude Young - Cinematic Synth Sounds
- Read the full release notes...
Presenting The Sound of 2.4
Coinciding with Bitwig Studio 2.4, we're proud to present a brand new artist package, the result of a unique collaboration between Bitwig, Reverb.com, and influential Detroit producer Claude Young.
This package uses material from Claude Young | Detroit Sound Science Vol. 1 - Cinematic Synth Sounds released on Reverb.com. It merges Claude’s own samples and presets made in collaboration with Bitwig. The results are evocative, warm sounds, animated by Bitwig Studio 2.4’s revamped Sampler. Ready to lend subtle emotion to any track, this package shows what can be achieved with solid audio and modern digital tools. Learn more about Claude Young here…
The Claude Young - Cinematic Synth Sounds artist pack is available now. Install Bitwig Studio 2.4, open the Package Manager, and download the package, search for creator "Claude Young" in the pop-up browser and get inspired.
Sampler has always been centered on modulations, producing unique sounds by moving sample start and loop points while audio is active. On top of this solid foundation, Sampler snuck in wavetable and granular play modes, as well as an overhauled multisample editor and more.
Repitch represents a traditional sampler mode so its Speed control dynamically changes the playback time and pitch, even allowing negative speeds for record-scratch effects and more.
Cycles preserves note pitches while using Speed changes to warp the sample, and an additional Formant parameter dynamically shifts the sound's character. This is done by generating wavetables from the sample audio and stretching this to play incoming notes. Even metallic variations can be made when keyboard tracking is disabled.
Textures uses a granular synthesis approach, preserving the samples' original pitch while allowing for independent controls for Speed, Grain size, and grain Motion. Its uses can range from pleasantly cloudy to downright abstract.
Additionally, each mode can be set to freeze (❄︎ icon). This puts the sample playhead under your control, letting you grab the parameter directly or use Bitwig Studio's numerous modulators to innovative effect.
Updated Multisample Editor
We made working with multiple samples easier and the result more interesting.
A revamped multisample editor has different ways of viewing your zones, depending on what the situation requires. You can also freely create groups, which make editing multiple zones a breeze. A new Select parameter decides which samples will be triggered as each note is played. And both velocity and select parameter settings can transition across zones, blending multiple samples and creating endless sonic combinations.
Additionally, three modulation sources are available which have per-zone modulation amounts, in case particular zones should adjust the cutoff frequency or anything else. And each instance of Sampler can be set to play its audio directly from disk, freeing your RAM for other tasks.
Taken along with additional features like bidirectional ping-pong looping and edits that snap to zero-crossings, Sampler is a new machine, ready for modern music production and open to wild sound design possibilities.
CHANNEL SUPPORT, PROGRAM-WIDE
MIDI coming into Bitwig Studio now preserves its channel data by default. Layered editing can now work by channel with intuitive view/edit modes and various options for how notes are colored.
Channel data can be useful to hardware MIDI devices, VST plug-ins, or internal Bitwig Studio devices, like Instrument Layer. And the new Channel Filter and Channel Map devices can make channels dynamic within a chain. Whether you are using MIDI or not, channels can be a welcome addition to your workflow.
New modulator: ParSeq-8
ParSeq-8 is a unique parameter modulation sequencer, where each step is its own modulation source. It can use the project's clock, advance on note input, or just run freely in either direction. As it advances, each step's targets are modulated and then reset. A great way to make your project dynamic, whether in the studio or on the stage. (Along the way, our Steps modulator got some improvements such as ping-pong looping so check it out too.)
New Modulator: Note Counter
Use Note Counter to create cycling modulation patterns as each new note arrives.
Other Device Enhancements
Sampler, Channel Filter, and Channel Map aren't the only devices to receive attention. Our audio degrader, Bit-8, has gained new quantization methods and parameters, providing dirtier or even cleaner modes of destruction. Joining our other layer devices is Note FX Layer, good for creating parallel note effects. And with hovered parameters and their values now displayed in the window footer (beside all available click actions), devices have been reworked in ways big and small.
Resize and color
Change track widths in the Mix view or change scene width in the Arrange view, and enjoy larger clip views and waveforms. You are in control of what and how much you see. In Bitwig Studio 2.4, you can also give scenes their own color, to help you manage those complex live projects.
On-screen controller visualizations
On-screen visualizations of hardware controllers now appear directly in the Bitwig Studio window. So when you turn a knob on your controller, its effect is visible right on screen.
New controller takeover modes also define how the hardware controls and software parameters interact, and these on-screen visualizations show you the full relationship at a glance.