The Window Footer
The window footer contains various buttons that determine which parts of Bitwig Studio are visible, along with context-specific messages of available actions and controller visualizations.
Footers will differ based on the display profile being used. The image above — and all screenshots in this document — shows a footer from the default Single Display (Large) profile in Arrange View, where all panels and views are available.
The small icons that appear in the window footer are panel icons. Each icon represents a panel that is available within the current view. The icons are also buttons, allowing you to toggle the visibility of each panel by clicking its icon. An icon that is illuminated in orange indicates an active panel.
For each cluster of icons, only one panel can be shown at a time. These icon clusters are located either on the far-left, far-right, or center-left of the window footer, indicating whether those panels would be displayed on the left, right, or center-bottom of the window, respectively.
The panel icons that you will encounter are:
The Inspector Panel icon is a seriffed, lowercase i. When available, you can focus on this panel and toggle its visibility by pressing I or ALT+I.
The Detail Editor Panel icon is an arrangement of dashed lines, like a standard "piano roll" representation of notes. When available, you can focus on this panel and toggle its visibility by pressing E or ALT+E.
The Automation Editor Panel icon is two circles connected by a line, like the breakpoints that build an automation curve. When available, you can focus on this panel and toggle its visibility by pressing A or ALT+A.
The Device Panel icon is a rounded rectangle with a shaded left side, like the containing box for each device and its left-sided title bar and master controls. When available, you can focus on this panel and toggle its visibility by pressing D or ALT+D.
The Mixer Panel icon is a series of three wide vertical lines, like the volume faders of a mixing console. When available, you can focus on this panel and toggle its visibility by pressing M or ALT+M.
The Browser Panel icon is a folder icon, representing the library of content that is accessible in this panel. When available, you can focus on this panel and toggle its visibility by pressing ALT+B.
The Project Panel icon is a file icon, representing the project file whose metadata is defined in this panel.
The Studio I/O Panel icon is a pair of opposite-pointing arrows, representing the input and output paths that are addressed in this panel.
The Mappings Browser Panel icon is a right-hand with an extended index finger, representing the connections of yourself to your project that are made here.
The On-screen Keyboard Panel icon shows the common grouping of five piano-style keys, representing one of the note visualization and entry methods available in this panel.
The capitalized, bold words that appear on the left side of the window footer represent all currently available views. To match the views' names, the labels used are ARRANGE, MIX, and EDIT.
A window with no view words indicates that your current display profile is fixed and has only one available view.
For the two-window display profiles (those whose name begins with Dual Display), available views are shown as compound names, such as ARRANGE-MIX or MIX-EDIT. In this situation both windows show the same view words, indicating the views shown on the primary and secondary windows, respectively.
Available actions appear just to the right of all left-aligned view words and panel icons. As your mouse moves around the program, any interactive object that is hovered over will display information and available mouse functions here.
In the example above, a track SOLO button is hovered so the line starts with the object name and it's status (the solo button is switched Off currently). Possible CLICK and modifier-click options follow. And since I was holding the SHIFT key, the SHIFT+CLICK option is shown more brightly as it will be used.
Available actions are also shown while you are interacting with the program, as in this example when actively dragging a Launcher clip.
While dragging a clip, I am free to move it to a different clip slot or even to an Arranger track, but additional modifiers are also available to change the basic move action into something more complex. Available actions are there to remind us of workflow variations for tasks that we are already doing.
Parameter information will appear in the same area when mousing over various controls in the program. This is most commonly seen while working with devices. In the example below, the cursor is hovering over the cutoff control of the filter in Polysynth.
Here the footer show the full title of the parameter (Filter Frequency) and then the current parameter value (
Since this happens to be a frequency parameter, the following string shows the relevant pitch as MIDI note (
˨ D6). Since an arbitrary frequency rarely matches a specific note value, the tone bar before the note name signifies the intonation to the note shown:
˥ indicates that the frequency is quite sharp.
˦ indicates that the frequency is somewhat sharp.
˧ indicates that the frequency is very close or in tune.
˨ indicates that the frequency is somewhat flat.
˩ indicates that the frequency is quite flat.
When a parameter has modulators mapped to it, that parameter's calculated value is also shown.
In the example above, the Filter Resonance knob position is set to
39.5 %. The following bracketed value,
[27.1 %], shows the applied value of the parameter after all modulator signals are added.
For information on using Bitwig's modulators to modulate any device or plug-in parameter, see The Unified Modulation System.
Additionally, parameters that consist of a list of possible settings (such as modes) often present additional information when hovered over.
For example, the OSC Blend Mode in Polysynth presents six discrete buttons with short mode names (MIX, NEG, WIPE, etc.). As shown in the image above, mousing over the mode SIGN provides a short explanation of what this means in the window footer.
Controller visualizations also use the same middle portion of the footer. They show the current position of controls and the parameters that they are assigned to (for any controller that has visualizations enabled).
The layout and visual style is influenced by the controller script. And when non-immediate takeover modes (see Controllers Settings) are being used, the outer ring/indicator shows the current parameter value in white and the colored indicator shows the hardware control's current position. Once the parameter and control meet, both elements use the control color.
- 0. Welcome to Bitwig Studio
- 1. Bitwig Studio Concepts
- 2. Anatomy of the Bitwig Studio Window
- 3. The Arrange View and Tracks
- 4. Arranger Clips and the Browser Panel
- 5. The Clip Launcher
- 6. The Mix View
- 7. Introduction to Devices
- 8. Automation
- 9. Working with Audio Events
- 10. Working with Note Events
- 11. Operators, for Animating Musical Sequences
- 12. Going Between Notes and Audio
- 13. Working with Projects and Exporting
- 14. MIDI Controllers
- 15. Advanced Device Concepts
- 16. Welcome to The Grid
- 17. Working on a Tablet Computer
- 18. Device Descriptions
- 19. Credits